Augmented Reality and Virtual Reality in Aviation Market, Upcoming Trends And Forecast To 2030
Market Overview:
Augmented Reality
and Virtual Reality (AR/VR) in
Aviation Market Size is expected to reach USD 77 Million by 2030, registering a
CAGR of 61.1% during 2020-2030.
The increasing need for head-mounted displays (HMDs) in gaming and
entertainment, the adoption by firms of virtual reality for marketing
campaigns, the increasing need for augmented reality and virtual reality in the
automobile and e-commerce sectors contribute to the need for augmented reality
technology in the healthcare sector and the investment and funding by major
market players.
The growing penetration across industries such as consumer
electronics, automobiles, and retail of advanced technology is responsible for
driving the development of the demand for augmented reality. In addition,
growing mobile device usage across the world is driving consumer growth, as it
seems to be the most convenient type of augmented reality. The COVID-19
pandemic has spread across the globe and has had both a positive and a negative
effect on different sectors. The planet is facing a pandemic that has slowed
down the world economy.
Key Players:
Microsoft Corporation (US), Google Inc (US), EON Reality (US),
Aero Glass (US), Upskill (US), Sita (Switzerland), HTC (Taiwan), Bohemia
Interactive Simulations (US), Oculus VR (US), Elbit Systems Ltd (Israel),
HoneyWell International Inc (US), Sony (Japan), IBM Corporation (US)
Segmental Analysis:
The industry has been bifurcated between handheld augmented
reality and virtual reality on the basis of technology.
The industry has been divided into devices, solutions, and
applications based on the component.
The AR-VR market has been divided into virtual reality devices and
augmented reality devices on the basis of the device type.
The market has been split into consumer electronics, aerospace
& defence, media & entertainment, hospitality, healthcare, automobile,
BFSI, engineering, IT & telecommunication, travel & tourism, education,
and real estate, based on the vertical.
Regional Analysis:
The geographical analysis of AR-VR market has been analysed for
North America, Europe, Asia-Pacific, and the rest of the world.
Due to the association of eminent market players and rising
investors in AR / VR technology, North America has been identified as the most
significant market share in the AR / VR market. Retail organisations are
implementing AR devices for visual merchandising of their products in Canada,
the US, and Mexico. As a result of their demand in the defence industry for
simulation-based training in the region, there is a rising need for
head-mounted displays, accelerating market growth in the North American region.
Europe has been assessed as the second largest market share due to
the growing adoption of VR / AR technologies in the media & entertainment
industry for play-stations and mobile games. The industry also produces
considerable revenue from the growing implementation of virtual reality and
augmented reality technologies in countries such as France, the United Kingdom,
Germany, Spain, Italy and other European nations.
Asia-Pacific is expected to account for the third-largest market
share and is poised to experience considerable growth in the coming years due
to the acceptance of augmented reality and virtual reality technologies for 3D
modelling, 3D rendering, and virtualization by various industry verticals.
Business development is expected to gather traction in nations such as China,
India, Japan, Australia, South Korea, among others.
With growing demand for AR / VR technologies and acquisitions from
key markets to provide solutions for virtual and augmented reality to small and
medium-sized enterprises in the retail, medical and e-commerce sectors, the
region of Latin America and the Middle East & Africa is likely to reach
substantial market growth.
Full
report @ https://www.marketresearchfuture.com/reports/ar-vr-aviation-market-8565
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